Today Amazon AWS launched Amazon Lumberyard and GameLift
Amazon Lumberyard is a free game engine integrated with AWS and Twitch. Game developers get a growing set of tools to create high quality games, engage massive communities of fans, and leverage the vast compute and storage of the cloud.
Game developers can use Amazon GameLift to deploy and scale multiplayer games. AWS promise is to lower the technical risks. Even developers without backend experience, Amazon GameLift should allow you to run multiplayer games in the cloud.
Amazon GameLift is a fully managed service for deploying, operating, and scaling multiplayer game servers on AWS without any upfront costs. A game-developer should be able to deploy a game server in just minutes, eliminating hours of software development.
According to Amazon, GameLift should offer several benefits:
- Integration with Lumberyard
- Amazon EC2 resources that you can use to support your game sessions; for more information, see Scaling Amazon Elastic Compute Cloud (Amazon EC2) Instances
- Reduces the engineering and operational effort to deploy, operate, and scale game servers
- Reduces the risks involved in fluctuating player traffic
- Allows you to pay only for the capacity you use, with no long-term commitments
- Ability to scale server hardware based on player demand
- Built-in metrics and logs
- Amazon GameLift console to easily review game and player session data
Currently only the following regions can be used:
I am not a gamer, nor a game developer. But it’s likely that these tools will be leveraged by a lot of game-developers, both professionals and hobbyists: GameLift allows you to start small – a free tier is included in the offering.
All the documentation needed is present at launch time, a lot of instruction video’s are on youtube already. Amazon even published a tutorial on how to build a multiplayer sample project to get started.